Every good game needs good characters. A great plot, great
gameplay, doesn’t mean anything if your protagonist is an annoying jerk, your
villain is shoddily put-together, or you’re playing a FPS. (No offense, HALO
fans) If the characters in the game aren’t relatable or likable, then the
player won’t want to play the game, since the essence of the game is following
these characters around and how they drive the plot forward. So while I’m
preparing for finals this year, I thought I would introduce you to my favorite
videogame character: Ratchet, from the Ratchet & Clank game series.
Ratchet's first ship. Who's a good Lombax? You are! |
Ratchet is a Lombax – a bipedal, feline alien race with an
affinity for technology – and the games follow his exploits as he saves the universe
numerous times from the forces of evil. The current count stands at eight
rescues over the course of ten games. Growing up alone on the planet Veldin,
Ratchet finally manages to leave the planet with the help of a small robot
named Clank, who both become friends, though not without the occasional
dispute, and even quicker become caught up in saving the Solana Galaxy from the
evil machinations of Chairman Drek, as he made his way through the galaxy,
stealing chunks from planets in order to build a new homeworld for his people.
Along the way, they meet series regulars Skid McMarx, Captain Qwark, Helga, Big
Al, and a whole cast of other characters, all of whom play vital roles in the
plot. After saving the galaxy from Drek, Ratchet and Clank retire for a brief
few months before being drafted into saving another galaxy, and then another, a
vicious cycle of being heroes which is still going on today.
And pop culture references. Never subtle, either. Never |
Ratchet is a very well-developed character for a videogame.
Rather than the stereotypical hero – especially ironic, seeing as the “hero” in
the R&C universe usually winds up ruining the day more often than saving it
– we have a character with a whole range of emotions that develops over the
course of the series, like his short temper and his early selfish, almost
narcissistic personality, though his snarky humour kept him likable. In the
original game, Clank practically has to blackmail Ratchet into saving some of
the worlds they come across, and the writing made his personality change make
sense, slowly coming to realize just how horrible the villains were and
becoming more dedicated to stopping them at all costs as he witnessed the devastation
firsthand. Though he quickly matured through the series, becoming more humble
and wise, he has never lost his wit or sense of adventure. Another positive
point stems from the series itself, as it was never really created for a
younger audience, despite its seemingly childish design, and therefore pushes
boundaries on what’s acceptable, very often tossing in not-so-subtle innuendos
and close calls with swear words. Because it plays to an adult audience as much
as it does teens and kids, it can treat its characters with realism, touching
on subjects like sexual tension that flesh them out, indeed making ones like
Ratchet seem more realistic than some of his non-talied counterparts in the
gaming business.
All the better to blast you into subatomic particles with, my dear. |
Undoubtedly one of the best things about this character,
though, comes from the giant arsenal of weapons he utilizes. Aside from his
trusty Wrench melee weapon, ratchet buys and discovers dozens upon dozens of
weapons during his travels. From the basic Blaster, to the ultimate R.Y.N.O.
(Rip Ya a New One), each one makes a bigger explosion than the one before, and has
the capacity to be upgraded multiple times.
While truly more of an aspect of the game rather than Ratchet’s
character, the fact that he and all Lombaxes have a natural affinity for
technology, creating new devices and weapons all the time, it only seemed
natural to include them, as a few of the gadgets and weapons you come across
are Lombax created. Ratchet especially does lots of inventing during the
downtime before and after games, which range from duds, like the speeder he
attempts to build and then spectacularly crashes at the beginning of A Crack In
Time, to hilariously implausible and unnecessary, such as his “Stun-derwear.”
His creativity and obvious infatuation with technology gives the player another
way to relate to the character, as they more than likely have an infatuation with
technology themselves. And let’s face it, it’s just a lot of fun for the most
part.
Especially those graphics. Just bleh. |
In the end, that’s really what the character boils down to:
fun. Though initially a bit of a jerk, Ratchet is an amusing character to
watch, listen to, and play as, with wonderful, realistic character development,
and a highly invigorating story that becomes more in-depth as the whole series
continues. That’s the short story, but if you want the long story, I suggest
you go play the games themselves, as they are all wonderfully entertaining in
every way. I’m rather apprehensive about the newest installment “All 4 One,”
but hopefully you’ll all get to read about my full experience with that game
soon enough.
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