We all love villains. Whether they are a sleazy, nasty
slimeball or a sophisticated supervillain, everyone secretly adores bad guys because
we somehow find a way to feel for whatever plight has led them to become evil,
and their initiative in trying to make the world a better place, even if their
methods and ultimate goal are not what we would consider “better.” And while
many books exist that examine events from the viewpoint of villains, coming
across a tale where you ARE the villain is very rare. Enter the Overlord, the
stereotypical fairy-tale villain, and protagonist of the Overlord game series.
Um... p-please don't kill me... |
Technically, each game in the Overlord series features a
different Overlord filling the role of chief scoundrel, but for all intents and
purposes, they are the same person, sharing numerous qualities and personality
traits that identify with the Overlord title. First is the physical presence of
the Overlord. Without exception, the Overlord is a practical giant, standing at
least two meters tall, with an exceedingly muscular build. He also wears a grim
and foreboding set of armor, which practically screams evil, and which obscures
his true identity, lending itself to the mystique of evil. They all happen to
be mute as well, except for a few choice grunts here and there. Whether the
Overlords are incapable of speech, or simply refuse to do so, this
characteristic also lends itself to the mystique that always surrounds
villains, by further obscuring who exactly the Overlord is, and almost turning
him into an incarnation of evil and of villains everywhere, rather than as a
single bad guy. Second is the ability of the Overlord to perform magic. While
the magic varies slightly from game to game, it generally boils down to the
ability to kill or influence enemies, and the ability to pump up your Minions
(more on them later). When you first start out, you have no magic and are
pretty weak, but the magic shows up very quick, and even has the ability to
become stronger, giving you a huge advantage over your enemies.
Aw, it's so cute OH GOD IT'S EATING MY FACE!!!! |
But of course, easily the most recognizable aspect of the universe
is the adorable, fun, violent, and murderous Minions. Minions, as the name
suggests, are the tyrannical servants of the Overlord that resemble the drunken
love-child of an elf and goblin. In my opinion, these little guys are what make
the entire game franchise so addictingly fun to play, even past the fact that
you get to be Evil (with a capital “E”). Defined by their extreme disposition
for violence and unwavering dedication to their Overlord, the Minions are the
player’s primary method of attacking enemies and overcoming obstacles. They
come in four varieties, each with different abilities and strengths. Browns are
your main melee fighters, and the toughest of the four Minion types; their
motto is “Bash first, ask questions never.” Red Minions are ranged fighters,
who throw fireballs at enemies, and even have a chance to set them on fire.
Green Minions are stealthy fighters, who will fade from view if they stand
still long enough, and can also jump on the backs of enemies to do extra damage.
Lastly, Blue Minion have the unique abilities to resurrect fallen Minions and
swim through water, whereas the other Minions merely drown in amusing ways.
Whether it’s turning a crank, hopping onto a mount, or clubbing a baby seal to
death, the Minions will get the job done.
And the Mistresses. Can't forget the lovely Mistresses. |
Naturally, the plots are diverse according to the different
games, but all feature the common elements of world domination (or destruction)
and a very dark sense of humor. The commentary for the story is done by a
particularly old Minion known as Gnarl, who basically speaks to and for the
Overlord regarding the numerous events that occur. There is also quite a lot of
subtext that goes on in the games. First and foremost is the fact that the
Overlord acts as a kind of cleansing agent for when the forces of good become
complacent and corrupt, practically becoming evil themselves. In the first
Overlord game, the Overlord battles the forces of good that destroyed the last
Overlord, who have allowed their glory to go to their heads and have become
despotic toward their subjects. Each hero represents one of the seven sins,
including the head wizard, who is actually the old Overlord, having taken over
the wizard’s mind. In Overlord 2, the Overlord finds himself in the middle of a
purge of all things magical, both good and evil, and must push back the
tyrannical Glorious Empire – a testament to the Roman Empire. Though expressed
outright only briefly in the second game, the Overlord games espouse the cycle
of good and evil and remind us why evil exists; as a countermeasure for when
good people do evil things in the belief that they are doing good. It’s an
experience beyond the surface of what can be easily seen, and though it may
seem like I’m grasping at theoretical straws here, all these efforts combine to
unconsciously affect the player, and increase the believability of the
Overlord.
In the immortal words of Gnarl, Evil always finds a way. |
So I guess, in the end, the things that make the Overlord
such an engaging villain have more to do with the events that surround him.
While he does certainly cut an impressive figure himself, the nightmare of
every child and even some adults, the things that truly bring him to life are
his evil actions, and the symbolism of what he represents. He isn’t Evil
because he has a score to settle, or because he had a tragic childhood: He is
Evil just for the sake of being Evil. Because it’s fun, and because sometimes
good people DO need a kick in the pants to remind them why we can’t all be
evil. And let’s face it, no matter how much we may deny it, there has always
been a time in our lives when we wanted to tell society to bugger off and do a
little smiting of our own.
Next Week: Mr. Hyde, from The Strange Case of Dr. Jekyll and
Mr. Hyde
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